GazeBCI-AR/VR UbiComp/ISWC 2026 Workshop Monday, October 12, 2026 14:00–17:30 Shanghai, China

GazeBCI-AR/VRCall for Papers

Eye Tracking and Brain-Computer Interfaces in AR/VR: Progresses, Challenges and Opportunities

A UbiComp/ISWC 2026 workshop for concise papers on gaze, neural sensing, adaptive interaction, and immersive ubiquitous computing systems.

Important dates at a glance.

Dates may be adjusted as the workshop schedule is finalized. Camera-ready and workshop timing follow the UbiComp/ISWC 2026 workshop CFP.

July 1, 2026 July 8, 2026
Submission deadline
July 20, 2026 July 27, 2026
Notification to authors
July 31, 2026 August 15, 2026
Camera-ready for ACM DL inclusion
Monday, October 12, 2026 Workshop, 14:00–17:30

From where people look to how adaptive XR systems respond.

Eye tracking can reveal visual attention, information needs, task strategies, and interaction intention. Brain signals can complement gaze with cognitive load, affective state, fatigue, and neural intention. GazeBCI-AR/VR brings these communities together around deployable, ethical, and adaptive AR/VR systems.

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Submission format

Position papers, work-in-progress papers, demos, and provocations. Most submissions are 2-4 pages; provocations may be 1-2 pages.

02

Publication path

Accepted workshop papers are planned for ACM DL and adjunct proceedings inclusion, subject to official conference requirements.

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What to submit

We welcome systems, studies, datasets, toolkits, methods, critical perspectives, and future research agendas.

An afternoon of gaze, BCI, and immersive interaction.

Monday, October 12, 2026 · 14:00–17:30 · Shanghai, China
All times are China Standard Time (UTC+8). Optional closing discussion follows from 17:30 to 18:00.

Portrait of Xubo Yang

Harmonized XR: Gaze-Guided Realism at the Intersection of Physics and Perception

Xubo Yang

Professor · Shanghai Jiao Tong University

Virtual and augmented reality, computer graphics, gaze-contingent rendering, and perceptually driven simulation.

Read speaker biography

Dr. Xubo Yang is a tenured full professor at the School of Computer Science, Shanghai Jiao Tong University, specializing in Virtual/Augmented Reality and Computer Graphics. He is the deputy director of the Spatial Intelligence Software Institute. He heads the Digital ART Laboratory, a leading research hub in next-generation media computing technologies. Dr. Yang holds a Ph.D. in Computer Science from the State Key Lab of CAD & CG at Zhejiang University, and his academic journey includes research roles at the Fraunhofer Institute for Media Communication in Germany, the Mixed Reality Lab at the National University of Singapore, and as a visiting professor at the University of North Carolina at Chapel Hill.

His research focuses on advancing virtual reality, augmented reality, computer graphics, physical simulation and novel interactive techniques. He has been actively working on gaze-contingent rendering and perceptually driven simulation for VR. He serves as Vice Director of the CCF Technical Committee of Virtual Reality & Visualization and as a board member of the China Graphics Society. He is on the editorial boards of IEEE Transactions on Visualization and Computer Graphics and the Journal of Computer-Aided Design & Computer Graphics. He has served as General Chair for IEEE VR 2023 and EuroXR 2024, and is currently a Paper Chair for IEEE VR 2027.

Workshop schedule

14:00–17:30

Opening and workshop introduction

Workshop organizers

Keynote: Harmonized XR: Gaze-Guided Realism at the Intersection of Physics and Perception

Xubo Yang (Shanghai Jiao Tong University)

Understanding Evolving User Responses During Continuous XR Interaction: A Proposed Multimodal Implicit Signal Study

Ruyun Dai (Adelaide University); Kaining Zhang (Adelaide University); Gun Lee (Adelaide University); Mark Billinghurst (Adelaide University)

Robust Pupil Localization via Haar-like Feature Engineering

Yifan Song (Zhejiang University); Zhenghua Pan (Zhejiang University); Miaozhi Chen (Zhejiang University); Xiaoyue Zhang (Zhejiang University); Weiyu Zang (Zhejiang University); Xiangdong Li (Zhejiang University)

GazeCorrect: A Gaze-Guided Multimodal Error Correction Framework for Hand Gesture Misrecognition in Virtual Reality

Qinwen Lan (Guilin Institute of Information Technology); Linan Yang (Guilin Institute of Information Technology)

MBPnet: Cognitive Load Recognition in Virtual Reality Tasks Using ECG and EEG Signals

Jinhui Wu (Nanjing Medical University); Yamei Bai (Nanjing University of Chinese Medicine); Jianqing Li (Nanjing Medical University); Bin Liu (Nanjing Medical University); Jie Li (Nanjing Medical University); Wentao Xiang (Nanjing Medical University)

Coffee break

Task-Aware Foveated Rendering Framework for VR via Eye Movement Task Recognition with a MAML-inspired Transformer

Jingfeng Hu (Southeast University); Ding Ding (Southeast University); Xu Yang (Southeast University); Fan Liu (Southeast University); Hao Chen (Southeast University); Jinghui Zhang (Southeast University)

Visual Attention and Sacredness Perception in Buddhist Images: An Eye-Tracking Study

Yiling Liu (Zhejiang University); Yifan Song (Zhejiang University); Zhenghua Pan (Zhejiang University); Xiaoyue Zhang (Zhejiang University); Xiangdong Li (Zhejiang University)

NeuroScape: EEG-Adaptive Spatial Soundscapes for Meditation through LLM-Guided Scene Planning

Jianing Yu (Harvard University); Jingyi Zoe Liu (Harvard University); Xinyan Li (Harvard University)

Attention-Driven Adaptive Rendering: A Perception-Centric Framework for Optimizing Virtual Human Assets in AR/VR Systems

Hikyo Li (China Academy of Art; Northeast Forestry University); Bo Li (Northeast Forestry University); Zheng Liu (China Academy of Art)

Tracing the Cost of Entering 3D: An Eye-Tracking Study of 2D-to-3D Transitions on Glasses-Free Displays

Yilin Jiang (Shanghai Jiao Tong University); Marisol Liao (Shanghai Jiao Tong University); Ke Ren (Shanghai Jiao Tong University); Yihan Ran (Shanghai Jiao Tong University); Leishan Zhou (Shanghai Jiao Tong University); Sen Zhang (Shanghai Jiao Tong University); Cen Yao (Lenovo Group); Danni Chang (Shanghai Jiao Tong University); Qianying Wang (Lenovo Group)

Towards Intelligent Affective Agents: Integrating Speech Emotion and EEG Analysis for Human-Computer Interaction

Baixi Xing (Zhejiang Sci-Tech University); Yiduo Wu (Zhejiang Sci-Tech University); Qikang Wang (Zhejiang Sci-Tech University); Qun Wu (Zhejiang Sci-Tech University)

Submit concise papers for discussion, demos, and future directions.

Submissions should use the ACM template required for UbiComp/ISWC 2026 workshop papers and be submitted through PCS. Accepted workshop papers targeted for ACM DL inclusion must be ready by the August 15, 2026 camera-ready deadline. Contact email: gazebci@163.com.

  • Template: ACM template for workshop papers
  • Language: English
  • Review: peer-reviewed by the workshop organizers and program committee
  • Submission system: PCS
  • Contact email: gazebci@163.com

PCS submission path

  1. SocietySIGCHI
  2. Conference/JournalUbicomp/ISWC Workshop 2026
  3. TrackUbicomp/ISWC Workshop 2026 ETBCI
  4. ActionClick Go and continue to the submission form

Position papers

2-4 pages on viewpoints, challenges, or future research directions.

Work-in-progress papers

2-4 pages on ongoing research, early findings, systems, or studies.

Interactive demos

2-4 pages on prototypes, toolkits, datasets, or sensing systems.

Provocation papers

1-2 pages on critical, speculative, or discussion-provoking ideas.

An interdisciplinary team spanning eye tracking, BCI, XR, and interaction design.

Ready to submit to GazeBCI-AR/VR?

Submit papers through PCS. In PCS, select SIGCHI -> Ubicomp/ISWC Workshop 2026 -> Ubicomp/ISWC Workshop 2026 ETBCI, then use the contact email for workshop questions.