Submission format
Position papers, work-in-progress papers, demos, and provocations. Most submissions are 2-4 pages; provocations may be 1-2 pages.
GazeBCI-AR/VRCall for Papers
A UbiComp/ISWC 2026 workshop for concise papers on gaze, neural sensing, adaptive interaction, and immersive ubiquitous computing systems.
CFP quick facts
Dates may be adjusted as the workshop schedule is finalized. Camera-ready and workshop timing follow the UbiComp/ISWC 2026 workshop CFP.
Workshop scope
Eye tracking can reveal visual attention, information needs, task strategies, and interaction intention. Brain signals can complement gaze with cognitive load, affective state, fatigue, and neural intention. GazeBCI-AR/VR brings these communities together around deployable, ethical, and adaptive AR/VR systems.
Position papers, work-in-progress papers, demos, and provocations. Most submissions are 2-4 pages; provocations may be 1-2 pages.
Accepted workshop papers are planned for ACM DL and adjunct proceedings inclusion, subject to official conference requirements.
We welcome systems, studies, datasets, toolkits, methods, critical perspectives, and future research agendas.
Program
Monday, October 12, 2026 · 14:00–17:30 · Shanghai, China
All times are China Standard Time (UTC+8). Optional closing discussion follows from 17:30 to 18:00.
Keynote · 14:05–14:40
Xubo Yang
Professor · Shanghai Jiao Tong University
Virtual and augmented reality, computer graphics, gaze-contingent rendering, and perceptually driven simulation.
Dr. Xubo Yang is a tenured full professor at the School of Computer Science, Shanghai Jiao Tong University, specializing in Virtual/Augmented Reality and Computer Graphics. He is the deputy director of the Spatial Intelligence Software Institute. He heads the Digital ART Laboratory, a leading research hub in next-generation media computing technologies. Dr. Yang holds a Ph.D. in Computer Science from the State Key Lab of CAD & CG at Zhejiang University, and his academic journey includes research roles at the Fraunhofer Institute for Media Communication in Germany, the Mixed Reality Lab at the National University of Singapore, and as a visiting professor at the University of North Carolina at Chapel Hill.
His research focuses on advancing virtual reality, augmented reality, computer graphics, physical simulation and novel interactive techniques. He has been actively working on gaze-contingent rendering and perceptually driven simulation for VR. He serves as Vice Director of the CCF Technical Committee of Virtual Reality & Visualization and as a board member of the China Graphics Society. He is on the editorial boards of IEEE Transactions on Visualization and Computer Graphics and the Journal of Computer-Aided Design & Computer Graphics. He has served as General Chair for IEEE VR 2023 and EuroXR 2024, and is currently a Paper Chair for IEEE VR 2027.
14:00–17:30
Workshop organizers
Xubo Yang (Shanghai Jiao Tong University)
Call for papers
Submissions should use the ACM template required for UbiComp/ISWC 2026 workshop papers and be submitted through PCS. Accepted workshop papers targeted for ACM DL inclusion must be ready by the August 15, 2026 camera-ready deadline. Contact email: gazebci@163.com.
2-4 pages on viewpoints, challenges, or future research directions.
2-4 pages on ongoing research, early findings, systems, or studies.
2-4 pages on prototypes, toolkits, datasets, or sensing systems.
1-2 pages on critical, speculative, or discussion-provoking ideas.
Organizers
Zhejiang University of Technology
swc@zjut.edu.cn
Lancaster University
j.hu23@lancaster.ac.uk
Shanghai Jiao Tong University
dongzx@sjtu.edu.cnContact and submission
Submit papers through PCS. In PCS, select SIGCHI -> Ubicomp/ISWC Workshop 2026 -> Ubicomp/ISWC Workshop 2026 ETBCI, then use the contact email for workshop questions.