GazeBCI-AR/VR UbiComp/ISWC 2026 Workshop Shanghai, China

GazeBCI-AR/VRCall for Papers

Eye Tracking and Brain-Computer Interfaces in AR/VR: Progresses, Challenges and Opportunities

A UbiComp/ISWC 2026 workshop for concise papers on gaze, neural sensing, adaptive interaction, and immersive ubiquitous computing systems.

Important dates and scope at a glance.

Dates may be adjusted as the workshop schedule is finalized. Camera-ready and workshop timing follow the UbiComp/ISWC 2026 workshop CFP.

July 1, 2026 Submission deadline
July 20, 2026 Notification to authors
July 31, 2026 Camera-ready for ACM DL inclusion
October 11 or 12, 2026 Workshop
Gaze interaction in AR/VR and wearable systems Brain-computer interfaces for adaptive interaction Multimodal fusion of gaze, EEG, physiology, movement, and context Attention, intention, cognitive load, fatigue, and affect Neuroadaptive, accessible, and human-AI interfaces Evaluation, deployment, privacy, ethics, and responsible use

From where people look to how adaptive XR systems respond.

Eye tracking can reveal visual attention, information needs, task strategies, and interaction intention. Brain signals can complement gaze with cognitive load, affective state, fatigue, and neural intention. GazeBCI-AR/VR brings these communities together around deployable, ethical, and adaptive AR/VR systems.

01

Submission format

Position papers, work-in-progress papers, demos, and provocations. Most submissions are 2-4 pages; provocations may be 1-2 pages.

02

Publication path

Accepted workshop papers are planned for ACM DL and adjunct proceedings inclusion, subject to official conference requirements.

03

What to submit

We welcome systems, studies, datasets, toolkits, methods, critical perspectives, and future research agendas.

Relevant topics include, but are not limited to:

Gaze-based interaction for ubiquitous, wearable, and AR/VR systems
Brain-computer interfaces for interaction and adaptive systems
Multimodal fusion of gaze, EEG, physiological signals, movement, and context
Attention, intention, cognitive load, fatigue, and affect recognition
Gaze-BCI interaction techniques in AR, VR, and MR
Wearable and mobile eye tracking
Lightweight, mobile, and dry-electrode EEG systems
Neuroadaptive and attention-aware interfaces
Human-AI interaction using gaze and brain signals
Collaborative and multi-user gaze/BCI systems
Accessibility and assistive applications
Healthcare, education, training, work, and smart environments
Datasets, benchmarks, toolkits, and evaluation methods
Robustness, calibration, personalization, and long-term deployment
Privacy, ethics, social acceptability, and responsible use of gaze and neural data
Critical, speculative, and design-oriented perspectives on gaze and BCI

Submit concise papers for discussion, demos, and future directions.

Submissions should use the ACM template required for UbiComp/ISWC 2026 workshop papers and be submitted through PCS. Accepted workshop papers targeted for ACM DL inclusion must be ready by the July 31, 2026 camera-ready deadline. Contact email: gazebci@163.com.

  • Template: ACM template for workshop papers
  • Language: English
  • Review: peer-reviewed by the workshop organizers and program committee
  • Submission system: PCS
  • Contact email: gazebci@163.com

Position papers

2-4 pages on viewpoints, challenges, or future research directions.

Work-in-progress papers

2-4 pages on ongoing research, early findings, systems, or studies.

Interactive demos

2-4 pages on prototypes, toolkits, datasets, or sensing systems.

Provocation papers

1-2 pages on critical, speculative, or discussion-provoking ideas.

The final session mix will follow accepted submissions.

All times are local time in Shanghai. The final program will be adjusted after paper acceptance, including the number and grouping of presentation sessions.

Introduction and goals (TBD)

Organizers introduce the workshop scope, aims, and shared questions.

Keynote / invited talk (TBD)

Invited perspectives will frame current progress, challenges, and opportunities.

Lightning presentations (TBD)

Accepted submissions will be presented through short, focused talks. The final allocation depends on the submission pool.

Break (TBD)

Informal exchange and networking.

Breakout discussions (TBD)

Small groups discuss fusion, deployment, evaluation, ethics, accessibility, and future applications.

Group synthesis (TBD)

Groups report insights, open challenges, and opportunities for collaboration beyond the workshop.

Closing discussion (TBD)

Participants discuss next steps, follow-up activities, and takeaways.

An interdisciplinary team spanning eye tracking, BCI, XR, and interaction design.

Ready to submit to GazeBCI-AR/VR?

Submit papers through PCS, and use the contact email for workshop questions.